uxarray.Grid.get_ball_tree#
- Grid.get_ball_tree(tree_type='nodes')#
Get the BallTree data structure of this Grid that allows for nearest neighbor queries (k nearest or within some radius) on either the nodes (
Mesh2_node_x
,Mesh2_node_y
) or face centers (Mesh2_face_x
,Mesh2_face_y
).- Parameters:
tree_type (str, default="nodes") – Selects which tree to query, with “nodes” selecting the Corner Nodes and “face centers” selecting the Face Centers of each face
- Returns:
self._ball_tree – BallTree instance
- Return type:
grid.Neighbors.BallTree